The game itself is pretty fun- simple compared to other roguelikes I've played (there aren't many items, the creature stats are pretty easy to understand, etc.) but deceptively challenging. Still, this is a really easy game to pick up and play during lunch breaks, as advertised, and I consider it to be $3 very well spent. (I mean, not that I don't still die even with one, but at least it's not to "well I straight up haven't found enough food anywhere, time to lose HP every turn with no options to fix that before I perish.") It feels a bit imbalanced and frustrating, especially when the enemies are often difficult enough on their own! Perhaps I just need to fine-tune my strategy more, but it still feels like my run's success hinges on getting this random item. My only complaint is actually the difficulty - so far, I've had half my attempts end in starvation, UNLESS I'm lucky enough to find a Wood Omamori early. The controls are smooth, the mechanics intuitive, and the yokai theme and cute graphics are both very fun to look at. Admittedly, my prior experience probably made it easier for me to pick up, but I still feel like this game explains itself very well. which makes a smaller and more portable (but no less difficult or charming) game like this absolutely perfect. Unfortunately, nowadays I have much less time & energy to spend on such games. A Fun, Charming (but Difficult!) RoguelikeĮvery once in a while, I feel the old itch for Nethack or Dungeon Crawl.
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